
Technical Game Audio 🎮
Using my own skateboard recordings, I successfully implemented an audio system for a 3rd-person skateboard demo project in Unreal. The system includes surface detection, multiple player states, and velocity-driven pitch control.
This solo-developed virtual narrative experience required a full game audio pipeline from pre-production to implementation and QA. It includes Foley and ambiences for five unique environments, dialogue, and a playable in-game piano all recorded by me!
Sound and Music for Linear Media 🎥
Check it out! This clip features sound re-designs and re-scores from Arcane, Kingsman, Gravity, Carol vs. the End of the World, and more!
I'm on Instagram!

Live Audio and Experimental Sound 🔊
From live audio and video streaming at soundSCAPE Festival in Blonay, Switzerland to performing Christopher Willes' "Six Turntables" at The Music Gallery in Toronto, I have worked on diverse live audio projects.
A bit more about me...
Will Carriere is a multidisciplinary sound designer and technical audio artist who has contributed to indie games and short films since completing his training in sound and music at the University of Toronto and George Brown College. With recent solo projects such as Protagonist (2025) and his role as sound designer with Kerberus Wulf Studio on an upcoming unannounced IP, Will is looking to continue telling stories through sound.
